What actually is a MVP
MVP isn't a prototype. It's not half-baked. It's the earliest version of your product that is actually ready for prime time—with just enough functionality to solve a core problem for early adopters, and nothing else.
Ready for
prime time.
In the software world, "MVP" gets thrown around a lot, but people often get the definition wrong. An MVP isn't a prototype, and it definitely isn't a half-baked demo that crashes every five minutes.
Think of an MVP as the earliest version of your product that is actually ready for prime time. It has just enough functionality to solve a core problem for early adopters, but nothing else. The goal isn't to be perfect; the goal is to start a conversation with your users so you can learn what they actually want, rather than guessing.

The Logic: Why build this way?
The old-school way of building software (often called Waterfall) was a huge gamble. You'd write a massive list of requirements, lock your developers in a room for 18 months, and burn through your budget building the "perfect" system.
The problem? You might launch that perfect system only to realize nobody wants it. That is a nightmare scenario where you've wasted time and money.
The MVP flips the script. Instead of assuming you know what users want, you build the smallest thing possible to test your theory. This approach is heavily tied to the concept of how to make software development cheaper, because you aren't paying for features that users might eventually ignore.

Breaking down
the acronym
To really get it, you have to look at the three words individually:
Minimum
This is about ruthlessly cutting the fluff. If a feature is "nice to have" but not essential for solving the main problem, it goes in the trash (for now).
Viable
This is where people trip up. It still has to work. A drawing on a napkin isn't viable. If the software is so buggy that it frustrates the user, it's a failure. It needs to be stable enough to provide real value.
Product
It's something you can ship, sell, or sign up for. It provides immediate utility.
The classic analogy: Skateboard vs. Car
There is a famous metaphor in product development that explains this perfectly. Let's say your goal is to help people get from Point A to Point B faster.
The Wrong Way: You spend years building a car. First, you build a wheel. Then an axle. Then a chassis. For 90% of the project, the user can't do anything. They just have a pile of parts.
The MVP Way: You start by building a skateboard. It's not a car, it doesn't have an engine—but it gets the user to Point B faster than walking. You launch it.
Maybe the user says, "This is great, but I keep falling off." So, you evolve it into a scooter with a handle. Then you turn it into a bicycle. Eventually, based on feedback, you build the car.
At every single stage, the user got value. That is the essence of the MVP.
Wait, isn't that just a Proof of Concept?
It's easy to confuse the two, but there is a distinct difference between MVP and POC.
A Proof of Concept (POC) is usually an internal project just to see if the technology is technically possible (e.g., "Can we actually use AI to recognize these images?"). An MVP, on the other hand, is market-facing. It assumes the tech works; now you are testing if the business model works.
Why companies stick to this method
At the end of the day, it comes down to risk management. The MVP acts like a safety net. It allows a startup or enterprise to test a hypothesis with real-world data rather than boardroom assumptions.
If you launch your MVP and users hate it, you haven't lost everything. You still have the budget left to "pivot" (change direction) and try a different angle.
